Philippe Boucher

Sr Technical Animator

3D Generalist

Deus Ex: Mankind Divided
E
E
Super 4
Super 4
Third Title
Injustice
Personal Project
Personal Project
Personal Project
Super 4
Super 4
Injustice
Injustice
Personal Project
Personal Projecte
Personal Project

About : Philippe Boucher


Lead Layout Artistt
Vision Globale
November 2012 – Present (1 year 9 months) Montreal

    - Reports to project manger and Director
    - Participate in production meetings
    - Responsible of passing on directions for Layout artists
    - Bridge between Animation and layout departments
    - Assign layout tasks to artists (Shotgun)
    - Follow up and validate completion of every tasks
    - Closely collaborate with TD's to create or refine production tools

Teacher
UQAT
February 2014 – March 2014 (2 months) Montreal
Intro to Matte Painting.

Lead Layout Artist
Digital Dimension
January 2012 – November 2012 (11 months)
    - Reports to project manger and Director
    - Participate in production meetings
    - Responsible of passing on directions for layout
    - Bridge between Animation and layout departments
    - Assign layout tasks to artists
    - Follow up on every tasks
    - Verify that artists respect Previz guidelines

Technical Level Designer Unity-UDK / 3D Generalist
Wild Games Studio
June 2011 – January 2012 (8 months) Mascouche
    -Integrate all of the in-game models, props, lighting, special effects and gameplay animations in the game egine(s).
    -Work closely with animators, character designers, game designers and producers.
    -Create the ambiance and mood of the levels of the game.
    -Create particles effects to bring more realism to the game (fire, explosion, rain, water, etc).
    -Integrate game events relative to gameplay mechanics and technical issues (quests, saves, ennemy waves, boss battles, NPC interaction, etc)
    -Integration of levels (environements, dungeons, etc)
    -Integration of characters (materials, attacks, statistics, etc)
    -Creation of special effects (environement fx, spells, weather, lighting).
    -Creation of script base events, quests and character interactions.
    Optimisation of levels and lighting.

Teacher - 3d animation
College Montmorency
July 2009 – December 2011 (2 years 6 months)

    -Prepare classes and in-class workshops.
    -Evaluate student's work.
    -Act as guide and mentor.
    -Personally learn new software and techniques.
    -Classes: Research & concept, UDK, Textures for games, Photoshop, 3DS Max.

Project manager
Image Images
May 2009 – June 2011 (2 years 2 months)

    -Assimilate and integrate new technology in the production pipeline.
    -Recruit and train new personnel for the graphics department.
    -Process 'green screen' pictures. (keying)
    -Computer network maintenance and troubleshoot.
    -Manage the online store.

Projects

Edios Montreal 2015 - Current

Sqaure Enix - Deus Ex: Mankind Divided

In game cinematics for Eidos Montreal on Deus Ex: Mankind Divided.

Vision Globale

Super 4 - PLAYMOBIL

52 episodes tv series featuring new Playmobil characters.

Digital Dimension 2012

WB - INJUSTICE

In game cinematics for WB/NetherRealms combat game Injsutice: Gods Among Us.

WildGames Studio

Dungeon Gate

Indie video game.

Personal project

Hall of Armor - Iron Man

I'm a very big fan of Iron Man 3 and I wanted to recreate the famous Hall of Armors. I modeled the hall itself and the platform. Got the suits fro manother source. Rendered in Mental Ray and comped in Nuke.

Personal project

Tron Lightbike

I'v eput togethe this project in order to learn Nuke compositing software. I recreated the Tron Legacy Lightbike sequence. Rendered in MentalRay and comped in Nuke.

Personal project

Never Summer - Matte Painting

Another of my interests is matte painting. Did this for a class in college. 3D modeling and photo collage in Photoshop. Finishing in After Effects.





Contact:

Philippe Boucher


pboucher5@gmail.com

streamriders.com

c: 450.848.1966

t: 450.569.6003